This project was born as an excuse to exercise my narrative design and my writing abilities. I focused my attention on the aesthetics and design side, the gameplay is simple but functional, limiting the player’s interactions with the game world and focusing on dialogue and storytelling.
In the link below you can try the first two chapters of the game, for now it is text based to test the narrative.
Figure 1 Idea on paper
Figure 3 Once the player touches the evidence, this UI element will appear and let the player know their achievement
Figure 4 Once all the pieces are gathered, the cylinder substituting the entrance to the building, appears
Figure 5 Once the player enters the cylinder, the game ends